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  1. Culture and timeUnited States

    United States: time spent on games rose 150%; reading and socialising fell

    Games+150%Reading−25%Socialising−24%−50%0%+50%+100%+150%20032010201520202025Change since 2003

    In 2025 the average person aged 15+ played games for 24 minutes a day (10 in 2003), read for 16 (22) and socialised for 31 (41).

    Source: BLS American Time Use SurveyOpen on the chart →
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    Mean time for all people aged 15+, including those who did not play or read that day. “Games” in this survey include board games, cards and puzzles, not only video games.

    One percentage scale relative to 2003: 0% is the starting value, +100% is a doubling, −50% is a halving. Lines show the yearly path; on a short screen, bars show the change to 2025. Equal distances mean equal relative changes. For shares, this is relative change, not percentage points. Gaps are not filled; original values and units are below.

    Start: 2003; end: the latest year up to 2025 with every series (2025). Published values, no gap filling or smoothing. Thresholds select a story and do not establish statistical significance.

    ATUS time-diary survey (US); no causal model. A comparable full 2020 series is unavailable.

    A question for this picture

    How does socialising time change alongside games and reading?

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